Modular Curricula
Unpack the details of the Modular Curricula
Curriculum Guidelines
The curriculum guidelines represent a pivotal component of the Transitions project, designed to serve as a comprehensive and accessible tool for educators and facilitators. Presented in a visually engaging and graphically structured format, the curriculum guidelines offer an in-depth understanding of the curriculum’s architecture, enabling its effective implementation across a range of educational contexts.
This resource aims to support users in navigating the modular structure of the Transitions curriculum framework, clarifying how its various components— knowledge areas, modules, and learning units—can be adapted and combined to suit diverse pedagogical needs. Through illustrative examples, practical suggestions, and a curated selection of frequently asked questions, the Guidelines provide clear, actionable learning pathways for integrating the curriculum into both formal and non-formal learning environments. By clarifying the flexible nature of the curriculum and offering application strategies, the guidelines are intended to empower educators to make informed decisions on how best to deploy the Transitions curriculum content.
Whether applied in Higher Education Institutions, Vocational Education, or professional development programs, the guidelines aim to ensure the curriculum is both accessible and relevant to the context.
HEI, VET and Professionals Quality Training Guidelines
Even though the targets for HEI, VET and Professionals are different, some aspects of the quality guidelines are shared between the three fields. They refer to the common aspects, since they ensure that educational institutions provide high-quality learning experiences. By applying these guidelines, which are common to VET, HEIs, and professionals’ development programs, they can ensure high-quality education and training that meet learners’ needs and the labour market’s demands.
Learning outcomes approach
Clearly defining what learners should know and be able to do after the training ensures the relevance and focus of the program. This is crucial across all levels to guarantee that training meets educational and professional standards.
Stakeholder involvement
Involving industry experts, employers, educators, and learners in developing and evaluating programs ensures that training is aligned with real-world needs and current industry practices.
Alignment with market needs
Regularly updating training content to match labour market requirements ensures that learners gain relevant skills, enhancing their employability and meeting employers’ needs.
Quality Assurance
Implementing internal and external evaluations maintains high standards and credibility of the qualifications awarded, essential for trust and recognition across all levels.
Learner-centered approach
Tailoring learning experiences to individual needs and providing comprehensive support services boosts learner engagement and success by accommodating diverse backgrounds and learning styles.
Teacher and trainer qualifications
Ensuring that instructors have up-to-date knowledge and effective teaching skills improves the quality of education and training, leading to better learning outcomes.
Competence-based assessment
Using assessments that measure actual skills and competencies ensures that learners can apply their knowledge in practical situations, which is critical for both academic and professional success.
Self and Peer Assessments: Encouraging self-reflection and peer feedback to foster a collaborative learning environment.
Mobility and flexibility
Recognizing qualifications across different countries and institutions facilitates the movement of learners and professionals for further study or employment, promoting international mobility.
Use of technology
Integrating digital tools and e-learning platforms into training programs enhances accessibility and ensures that training remains relevant and up-to-date.
Sustainability
Ensure the curriculum supports sustainable development by integrating relevant competencies and fostering an understanding of sustainability issues among learners.
Inclusiveness
Ensuring equal access to training opportunities for all individuals promotes diversity and inclusion, essential for a fair and equitable education and professional environment.
Ethical standards
Including training on ethics and professional standards helps learners understand and follow the correct practices in their field. This is important for keeping integrity and trust in their profession.
Glossary of Teaching Methodologies
The Transitions program adopts a set of teaching methodologies specifically designed to support collaborative learning, critical reflection, and systems thinking within the textile ecosystem. Rather than relying solely on traditional instructional formats, this program embraces a participatory and experiential approach. These methodologies are chosen to align with the program’s core values: fostering dialogue across stakeholders, encouraging innovation, and empowering learners to co-create sustainable futures.
- Active Learning: engages learners through meaningful activities, emphasizing learner activity and engagement over passive reception of information.
- Blended Learning: integrates technology for personalized instruction, combining group dynamics and computer-aided individual skill sequences.
- Case Study Analysis: learners analyze real-world scenarios and practices to understand complex issues and apply theoretical
- Challenge-based Learning: learners tackle real-world problems with the aim of finding practical solutions.
- Collaborative Projects: group work focusing on joint problem- solving and learning.
- Computational Thinking: merges mathematics, sciences, and digital literacy for developing skills using ICT and problem-solving
- Creative Problem Solving: focuses on innovative solutions through creative thinking, exploring multiple possibilities and approaches.
- Design Sprint: a time-constrained process where learners go through phases of design, prototyping, and testing ideas or
- Design Thinking: uses designer mindsets and methods to create user-focused strategies, emphasizing process over product and combining design, technology, and business.
- Digital Platform Exploration: engaging with online platforms to learn and apply digital competencies.
- Digital Tools Training: provides hands-on training sessions on digital tools, such as 3D modeling software, 3d printing, laser cutting, management tools, etc.
- Embodied Learning: learning through physical activity and bodily experience to grasp concepts.
- Experiential learning: connects theory to practice, whereby students “learn by doing” and by reflecting on the experience. Experiential learning activities can include, but are not limited to, hands-on laboratory experiments, practicums, field exercises, industry internships, and collaborative projects with fashion professionals and organizations.
- Expert Panels: sessions with experts discussing specialized topics, providing insights and professional perspectives.
- Field Trips and Industry Visits: facilitate productive conversations between trainees and employees, creating networking opportunities and offering valuable insights into practical applications and real-life work environments. They can be composed of organized visits to Fab Labs, digital fabrication manufacturing facilities, factories, design offices, or research centers.
- Flipped Classroom: inverts traditional teaching by having students learn lessons at home and work on projects in class, fostering critical thinking and independent learning.
- Focus group methodology: it is about forming a multidisciplinary group to reflect, ideate and propose solutions around a specific topic. It involves structured discussions where participants can collectively discuss, express their perspective, analyze information, prototype and propose design interventions.
- Gamification: incorporates game design elements into learning to enhance creativity, retention, and engagement.
- Group Discussions and Brainstorming Sessions: interactive sessions for generating ideas and discussing topics
- Guest Lectures and Industry Insights: lectures by industry professionals sharing real-world experiences and knowledge.
- Individual Project and Presentation: independent work on a project followed by a presentation of the findings or
- Informal Learning: learning from experience that takes place outside formally structured, institutionally sponsored, classroom- based activities.
- Inquiry-Based Learning: focuses on investigation and problem- solving, flipping the learning process and using various modalities like research and workshops.
- Interactive Discussions: Dynamic discussions that involve active participation and exchange of ideas.
- Interactive Lectures: Engaging lectures that involve learners actively through questions, activities, or discussions.
- Interactive Workshops: Practical sessions that involve active participation in tasks or problem-solving activities.
- Lectures and Seminars: inspire, inform and connect participants to professionals, experts, or alumni. They are about sharing perspectives, experiences and challenges on industry trends, technological advancements, sustainability and career paths.
- Market Research Techniques: teaching various methods for conducting market research.
- Masterclass: advanced courses by experts for in-depth exploration of subjects, emphasizing critical thinking and specialized knowledge.
- Microlearning: utilizes small, focused learning materials in e- Learning for specific goals, improving understanding and retention through concise content.
- Multi-Literacies and Discussion-Based Teaching: prioritizes active engagement and diverse texts, fostering rational thinking and higher-order skills.
- Nanolearning: short, focused tutorials for professional skills development, personalized and adaptable to individual
- Online Collaboration Platforms: create digital space for participants to engage in collaborative design activities, share ideas, and provide feedback asynchronously. Organize co-design sessions by using online platforms like Miro, or Figma etc.
- Online Resources: utilizing web-based resources for learning and
- Open Lab: allocate dedicated time for participants to freely explore and experiment with Fab Lab equipment under supervision to cultivate independent learning and experimentation.
- Peer Review and Feedback Sessions: learners review each other’s work and provide constructive feedback.
- Project-Based Learning: participants develop projects through practical application of skills and problem-solving approaches, combining design thinking and
- Role-playing: teaching method that involves students in simulated situations, enabling them to assume different roles and interact with authentic It can be used to enhance various skills, including design, merchandising, communication, and customer interaction. This approach promotes a deeper understanding of industry dynamics, encourages collaboration, and improves interpersonal skills.
- Self-Directed Learning: encourages individuals to take initiative in their learning, emphasizing personal responsibility, autonomy, and
- Signature Pedagogy: shapes how future practitioners are educated, developing habits of mind, hands, and heart foundational for professional practice.
- Seminars: inspire, inform and connect participants to professionals, experts, or alumni. They are about sharing perspectives, experiences and challenges on industry trends, technological advancements, sustainability and career.
- Simulation Exercises: using simulations to mimic real-world processes or situations for learning purposes.
- Simulation Games: games that simulate real-life scenarios for educational purposes.
- Situated Learning: acquired through active participation in specific workplace settings.
- STEAM Model integrates science, technology, engineering, art, and mathematics for a comprehensive learning approach, beneficial for adult education.
- User-centered methodology: learners learn to conduct user research, create personas, actively engage with external stakeholders and use iterative prototyping to refine their designs based on feedback, surveys and user data.
- Work-Based Learning (WBL): aligns with vocational education and training, emphasizing practical experience in educational
- Workshops: focused meetings for active discussion, problem- solving, and hands-on practice aimed at developing solutions and exchanging ideas.
Module 1. Design Research
Learning Unit: Systemic Thinking
Learning Unit: Research Methods
Design Theories
Module 2. Digital Design and Production Tool
Digital Worlds
- M02-LU Digital Worlds-3D Digital Fashion Design
- M02-LU Digital Worlds-Virtual Sampling
- M02-LU Digital Worlds-Digitalisation
- M02-LU Digital Worlds-Digital Design for Circular Practices
- M02-LU Digital Worlds-Digital Design Studio
- M02-LU Digital Worlds-Fashion Design from Real to Virtual and Vice Versa
- M02-LU Digital Production-Digital design for zero waste
Module 4. Traceability and Sorting Tools
Digital Product Passports
Module 5 - Sustainability Fundamentals
From sustainable to circular materials
- M05-LU From Sustainable to Circular Materials-From sustainable to circular materials
- M05-LU From Sustainable to Circular Materials-What is Textile
- M05-LU From Sustainable to Circular Materials-Sustainable Development
Extending lifecycles
Module 6 - Closing the loop
Waste reduction
Extended Producers Responsibility
- M06-LU Extended Producer Responsibility-Waste Journey
- M06-LU Extended Producer Responsibility-EPR&DPP
Circular Design Strategy
Module 7 - Beyond Sustainability
More than human design
- M07-LU More than Human Design-More than Human Design
- M07-LU More than Human Design-More Than Human
- M07-LU More than Human Design-More than Human Workshop